Wednesday 31 July 2013

Why I feel that Little Big Planet is so important

At ConBravo I picked up a Sack Boy from Little Big Planet, and after annoying my fiancee to no end by whistling the theme, I realized how much I thoroughly enjoyed the game, and still enjoy it. It's a simply fun game that focuses entirely on positive emotions. Released in a time when games were obsessing over "moral choices" (would you rather be Satan or Pretty Nice Guy?) this was a game that went all the way back to why we started playing games in the first place, and decided to explore all the good things about the imagination and creativity.

In light of recent "dramatic evolution" in games (cry-wanks like The Last of Us or anything coming from David Cage), it's more important than ever to recognize when a game really gets it right; when a game knows how to make us laugh or smile, even when we're feeling down.

A game that really understands the power of happiness.

Sunday 14 July 2013

This game was Made For Me: Sleeping Dogs

Let's start this out with a confession: I love martial arts action movies. Part of the reason The Matrix is one of the big film trilogies I adore is because of all the awesome kung fu. As silly as it was, I couldn't help adoring the gun-kata in Equilibrium. I recently sat down and watched Ong-Bak and had a great time.

But sadly, I've never had much opportunity to explore the legendary kung-fu cinema which inspired so many. I've never really had a chance to watch a ton of Hong Kong action movies.

And Sleeping Dogs made me realize how much I've missed out on.

Friday 14 June 2013

My thoughts on E3 2013

Now that E3 is over, I've collected all my thoughts and put them into one place. Here is everything I've got an opinion on, in no specific order. At the very end, I'll summarize my general feelings about this upcoming gen, and what I think it means for me.

Saturday 23 February 2013

So I was playing Left 4 Dead 2...

L4D2 always makes me feel like quitting when the exact same thing happens. Every game I play. I will describe it:

Two headshots and three body shots with a sniper rifle into a witch. She doesn't die, chases me down, and gets me immensely close to death if doesn't kill me right there.

No.

Tuesday 29 January 2013

My new game project, FeASt

For those interested, I'm developing a stealth-adventure horror game for my final semester of college. I'm chronicling development on another blog, which can be found here.

This blog will be rather vacant for the next three to four months, as I try to complete my assignments, this massive game project, and a few smaller projects too. If you're interested in following my development, please follow the dev log. If you're waiting on more content in the way of criticism and commentary from me, my apologies that it will take a while before there's anything new.

I'm also kicking around some concepts for a video series, which may begin this summer. I'm not sure though, I still have to work out a lot of details, and finish the aforementioned college. If you're one of my few dedicated readers, thanks for following and I'll be back before you know it.

If you'd like more public, random little tidbits of what I'm up to, you can also follow me on Twitter.