This year's E3 had a lot of stuff that didn't really interest me, but one thing really stood out: The Wii U is not a good idea.
Wednesday, 6 June 2012
Tuesday, 15 May 2012
Made For Me, but won't see The End: Puzzle Quest: Challenge of the Warlords
Sometimes, when you want to talk about a game, it's very hard to do so while removing yourself from the equation. It can be the case that a game just so personally touches you, that your viewpoint is forever biased towards it. It can also so deeply affect you that you can't erase your history with it from your judgement. Sometimes, it's good, and sometimes, it's bad. Even if the game is the other.
Which is rather our case today.
Which is rather our case today.
Wednesday, 15 February 2012
This game was Made For Me: Dear Esther
Dear Reader,
It's hard to talk about Dear Esther, surprisingly. The game, once a mod for Half Life 2 and now a full-fledged indie production, has received critical acclaim, and has proven a financial success so soon after its release. Indeed, I bought it mere minutes after it was released on Steam. I sat waiting with my tantalized memory... the aged visions of the last and frayed teasers of the new, intermingling in my mind as a vision of what was to come.I am a man in love, and thus a release on the day of that was going to take second place. I spent the evening with the woman I love and I saw a fantastic, good old-fashioned ghost film. Though I had spent the day up till the purchase and download of Dear Esther, waiting for it to unlock, once I had it I knew I need only wait till the night.
With my love heading off home and myself sitting alone in my room, I turned off the lights and the volume suitably high. I sat in darkness, waiting, as the screen loaded. The room seemed so much louder, the whirr of the fan of my laptop amplified in my ears. Yet the game did load, and I found myself soon, standing on the edge of an island.
Monday, 6 February 2012
Why Valve will never tell us about Half-Life 3
I think it's impossible for Valve to even say "we've been working hard" without people immediately jumping to speculation about Half Life Episode 3, or even Half Life 3. Seriously, it's starting to get ridiculous. Which is why I am not even going to go into why it may or may not be happening, but go into why Valve won't even say what's going on.
Sunday, 29 January 2012
Made For Me, but won't see The End: STALKER: Shadow of Chernobyl
Shadow of Chernobyl is my second-favourite game. You might've been able to guess, from hints I've dropped in my previous writeups, but I might as well start by revealing all.
Thursday, 26 January 2012
No I won't see The End: Dead Space (Review)
My opinion on this game is conflicting. It doesn't do horror well at all. But it works. It's terrible at building atmosphere, and litters the game with jump scares. It still gets to me. This has the atmosphere of Left 4 Dead and the gore of Gears of War, and somehow manages to creep me out nearly as much as STALKER.
And I'm not comfortable with that.
And I'm not comfortable with that.
Monday, 11 July 2011
No I won't see The End: F.E.A.R. (Review)
America comes up too much in my reviews. I honestly don't have a major problem with the US of A or anything, it just seems like they make a lot of bad choices. F.E.A.R. is one of those, in terms of story. I can summarize it in a simple cliche: The army has military contracts that go sour. Big surprise, yeah? It's funny, you never see Canadian military contracts get screwed up badly in these games. It always seems to be the Americans who summon demon-spawn ghost children with their psychic generals.
Uhm... that's pretty much the plot of F.E.A.R. from what I played. A psychic general who controls a bunch of drone army clones somehow also summons a demon-spawn ghost child, and you have to go kill them all.
This is actually a surprisingly boring one.
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