L4D2 always makes me feel like quitting when the exact same thing happens. Every game I play. I will describe it:
Two headshots and three body shots with a sniper rifle into a witch. She doesn't die, chases me down, and gets me immensely close to death if doesn't kill me right there.
No.
Saturday, 23 February 2013
Tuesday, 29 January 2013
My new game project, FeASt
For those interested, I'm developing a stealth-adventure horror game for my final semester of college. I'm chronicling development on another blog, which can be found here.
This blog will be rather vacant for the next three to four months, as I try to complete my assignments, this massive game project, and a few smaller projects too. If you're interested in following my development, please follow the dev log. If you're waiting on more content in the way of criticism and commentary from me, my apologies that it will take a while before there's anything new.
I'm also kicking around some concepts for a video series, which may begin this summer. I'm not sure though, I still have to work out a lot of details, and finish the aforementioned college. If you're one of my few dedicated readers, thanks for following and I'll be back before you know it.
If you'd like more public, random little tidbits of what I'm up to, you can also follow me on Twitter.
This blog will be rather vacant for the next three to four months, as I try to complete my assignments, this massive game project, and a few smaller projects too. If you're interested in following my development, please follow the dev log. If you're waiting on more content in the way of criticism and commentary from me, my apologies that it will take a while before there's anything new.
I'm also kicking around some concepts for a video series, which may begin this summer. I'm not sure though, I still have to work out a lot of details, and finish the aforementioned college. If you're one of my few dedicated readers, thanks for following and I'll be back before you know it.
If you'd like more public, random little tidbits of what I'm up to, you can also follow me on Twitter.
Thursday, 29 November 2012
Humble completely reasonable THQ Bundle
Ah good, the wave of indie/drm-free/FOSS purists feels they need to strike again. People are swearing off Humble Indie Bundle and saying they'll never buy another one ever again and that the brand has entirely lost their wallet thanks to the recent THQ bundle.
Tuesday, 27 November 2012
A thought plopped in my head and brewed all day
I
was reading quotes from earlier in the day: stuff Will Wright was
saying about how video games and computers can bridge gaps in the human
synaptic pathways, allowing us all to express and share our creative
ideas better. Minecraft and Spore have been good examples of this, but
it gave me some thought.
Thursday, 7 June 2012
My E3 2012 thoughts
Now that E3 is over, I'm gonna quickly wrap up my thoughts on stuff that was shown, that actually interested me.
Wednesday, 6 June 2012
Wiil U stop with the bad controller ideas?
This year's E3 had a lot of stuff that didn't really interest me, but one thing really stood out: The Wii U is not a good idea.
Tuesday, 15 May 2012
Made For Me, but won't see The End: Puzzle Quest: Challenge of the Warlords
Sometimes, when you want to talk about a game, it's very hard to do so while removing yourself from the equation. It can be the case that a game just so personally touches you, that your viewpoint is forever biased towards it. It can also so deeply affect you that you can't erase your history with it from your judgement. Sometimes, it's good, and sometimes, it's bad. Even if the game is the other.
Which is rather our case today.
Which is rather our case today.
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