Monday, 9 August 2010

Teh Bias: Mystery and Adventure

This article was originally printed on my community blog at Destructoid. I have reposted it here.

Shorah b'shem. If this month is about bias, I think it's my duty to speak up. I'm definitely biased about one thing, as anyone who's seen my game collection can tell you. If there's one thing that's clear, it's that I love Adventure games. And I don't mean The Legend of Zelda and Metroid, as Nintendo labels as games of the "adventure" genre. I refer to what would more suitably be called "Adventurelikes". Games similar in style to the classic 1976 game, Colossal Cave Adventure.

I'm talking about Zork, King's Quest, Monkey Island, Loom, Day of the Tentacle, Myst, Gabriel Knight, Broken Sword, Syberia, The John DeFoe Quadrology (aka Chzo Mythos), and countless others. I'm talking about one of the most niche and PC-centric genres in the industry.

Don't worry, the name-dropping stops here.