Monday 11 July 2011

No I won't see The End: F.E.A.R. (Review)

America comes up too much in my reviews. I honestly don't have a major problem with the US of A or anything, it just seems like they make a lot of bad choices. F.E.A.R. is one of those, in terms of story. I can summarize it in a simple cliche: The army has military contracts that go sour. Big surprise, yeah? It's funny, you never see Canadian military contracts get screwed up badly in these games. It always seems to be the Americans who summon demon-spawn ghost children with their psychic generals.

Uhm... that's pretty much the plot of F.E.A.R. from what I played. A psychic general who controls a bunch of drone army clones somehow also summons a demon-spawn ghost child, and you have to go kill them all.

This is actually a surprisingly boring one.