(2007) Chris Herring - Private Investigator: Case 2
Oh damn, this was a good one. I was actually working on this for a long time until I ran into a problem with not being able to portray characters. It was actually the second game in a series, but I lost the first game (which had actually been completed, might redo that one some time). So this would've been his second case, and this one was about a serial killer who was pretending to be a ghost. Sorta like Scooby-Doo but more noir.
It was going to be a first-person adventure game, and I was using SketchUp to create all the locales. My issue though was that, at the time I didn't have any actors for doing FMVs, and my drawing skills were atrocious. (More so, at least.) I'd show some more pictures, but there's nothing really interesting.
(2008) Droid

Now, this one was pretty neat. This was a science-fiction third-person adventure game. The story was that humanity had expanded far into space, and that scientists had done this to escape persecution. You played the game from the perspective of Probe Delta-4, a probe in the first line of robots being programmed with AI, and very experimental emotions.

I was working on it with a guy I knew from the AGS forums, but he randomly disappeared. He was doing all the coding, and I just haven't had the urge to pick it up again since.
(2005-2008) Leh Quest
This was another first-person adventure game I was working on. The premise is simple: A magical talking dog (talking dog, not anthropomorphic dog. See: The Chronicles of Narnia vs. The Wind in the Willows.) appears suddenly in your room, kidnapping you for you are apparently the saviour of another dimension, and you must go discover the secret of a magical substance called "Leh".
Yes, it's about as surreal as it sounds. I wish I had some pictures to show, but they're not on my computer. I'll see if I can find some, if you guys want.
It was actually an FMV game though, and my brother and I did a lot of video recordings done out in the nearby woods for when you entered this alternate dimension. There was also a mix of computer-rendered graphics, plus the somewhat odd use of stuffed animals for most characters.
I'd say the best description I could make of it would be a fairy tale for nerds. I would've loved to play something like that as a kid...
Our main development issues were my brother's college work not leaving much time open for working, and my personal disinterest after a while. That being said, we did some surprisingly high-quality work on parts of it, and I wouldn't mind doing something with this again, now that I know more people and could get some really good actors.
(2008) Darkstone Castle
(2007-2008) The Mars Initiative
There are a bunch of others that I've worked on too, but I don't want to overload you guys all at once. Besides, I need posting material for this blog.
Stay fiesty guys.
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