Monday, 27 October 2014

Further Classification: Casual Genres

Launcher

A game in which you start in one position and move linearly in a direction (or towards a goal) while some amount of stats consistently drain. (e.g. Fuel for a rocket.)
Examples: Burrito Bison, Learn to Fly, Kitty Cannon
Easily Paired With: Incremental, Platformer, Racing
Favorite Example: Burrito Bison Revenge

Incremental

A game which focuses on increasing a value via extremely simple activity. (Clicking, waiting, moving the mouse.)
Examples: Cookie Clicker, Clicker Heroes, Swarm Simulator
Easily Paired With: Launcher, Sim
Favorite Example: Clicker Heroes

Tuesday, 14 October 2014

Further Classification: Roguelites?

And once again, we come to my examination of game genres and classification. This time, I have a brief opinion on the term "roguelite".

Roguelite is a weird term. It seems to be taking "roguelike" meaning "like the game Rogue" but then appending "lite" onto it, like "lite butter", meaning "barely even butter". I don't really get the point in doing this, however.

Wednesday, 8 October 2014

Further Classification: My Steam organization

Further classification seems to be an ongoing series about how I mentally, digitally, and physically organize games. In this installment, I talk about Steam.


This is my Steam games list. You can't see the games, because it's minimized. When expanded, you can't fit it all on one screen. This is because I have, quite simply, far too many games. Many of the games are currently hidden, because I didn't like them or care about them. At the bottom are "Games" which is shorthand for "Haven't Even Touched Yet."

Tuesday, 7 October 2014

Further Classification: Thematic vs Mechanical Genre

Further classification seems to be an ongoing series about how I mentally, digitally, and physically organize games. In this installment, I talk the differences between themes and mechanics when talking about game genres.

I'm gonna try to quickly summarize something that I think we all understand, but maybe never really consider. The difference between a game's dynamics and its themes. A game's mechanical genre is what we generally talk about: Shooter, Platformer, Puzzle, etc. A game's thematic genre is a little more rare/undiscussed. Things like horror, science fiction, and fantasy are all pulp genres of fiction, and they can apply to games too.

Monday, 6 October 2014

Further Classification: Game difficulty levels

Further classification seems to be an ongoing series about how I mentally, digitally, and physically organize games. In this installment, I just list some game difficulties.

Sunday, 5 October 2014

Further Classification: Some game genre definitions that I use

Further classification seems to be an ongoing series about how I mentally, digitally, and physically organize games. In this installment, I talk about some game genre titles that I find really interesting.

Monday, 19 May 2014

[Announcement from the void...]

To find out what's been going on with me: Read here.

Monday, 13 January 2014

Games Played in 2013, a Year In Review

My blog has been mostly empty as of late, pretty much because I've been exhausted trying to find ways to keep myself busy and productive. I thought I'd put together a post talking about a lot of the memorable games I've experienced this year. Note that this won't be a completely exhaustive list, as there is a lot of stuff that I may not remember fully, and I have actually done a fair bit this year. Some things that I've just started, but not finished, are not included, mostly cause my thoughts on them don't feel complete. Others are, because 'why not'. Also, some (many?) of these games came out before this year. I don't care.

Some of these things could certainly be extended into full analysis, though at the moment I'm not really in the mood to do so. However if you'd really like to see my full thoughts on something here, please leave a comment letting me know, or tell me in person.