Sunday, 5 October 2014

Further Classification: Some game genre definitions that I use

Further classification seems to be an ongoing series about how I mentally, digitally, and physically organize games. In this installment, I talk about some game genre titles that I find really interesting.


A game in which the creation of items and structures is a primary gameplay motivation.
Easily combined with: Platformers, Adventure Games, Simulations
Primary Examples: Minecraft, Terraria
Personal Favorite: Terraria


A subgenre of RPGs that diverged around the same type as roguelikes. Most frequently seen in The Legend of Zelda, the origin series of the term, but also in several other games. Key features are real-time gameplay, top-down perspective, segmented world (only one room displayed at a time), and dungeons with a big boss at the end.
Easily combined with: Roguelikes
Primary Examples: The Legend of Zelda, A Link to the Past, Link's Awakening, The Binding of Isaac
Personal Favorite: Link's Awakening

'Secret Box'

As defined in this blog post
A secret box is a game which is built around some form of content and challenge is trivial or absent. The emphasis is on conveying moments or ideas to the player rather than testing the player's abilities.
Easily combined with: Adventure Games, Puzzles
Primary Examples: Grow, Proteus, Dear Esther, Windosill
Personal Favorite: Dear Esther

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