Monday, 27 October 2014

Further Classification: Casual Genres

Launcher

A game in which you start in one position and move linearly in a direction (or towards a goal) while some amount of stats consistently drain. (e.g. Fuel for a rocket.)
Examples: Burrito Bison, Learn to Fly, Kitty Cannon
Easily Paired With: Incremental, Platformer, Racing
Favorite Example: Burrito Bison Revenge

Incremental

A game which focuses on increasing a value via extremely simple activity. (Clicking, waiting, moving the mouse.)
Examples: Cookie Clicker, Clicker Heroes, Swarm Simulator
Easily Paired With: Launcher, Sim
Favorite Example: Clicker Heroes

Tuesday, 14 October 2014

Further Classification: Roguelites?

And once again, we come to my examination of game genres and classification. This time, I have a brief opinion on the term "roguelite".

Roguelite is a weird term. It seems to be taking "roguelike" meaning "like the game Rogue" but then appending "lite" onto it, like "lite butter", meaning "barely even butter". I don't really get the point in doing this, however.

Wednesday, 8 October 2014

Further Classification: My Steam organization

Further classification seems to be an ongoing series about how I mentally, digitally, and physically organize games. In this installment, I talk about Steam.


This is my Steam games list. You can't see the games, because it's minimized. When expanded, you can't fit it all on one screen. This is because I have, quite simply, far too many games. Many of the games are currently hidden, because I didn't like them or care about them. At the bottom are "Games" which is shorthand for "Haven't Even Touched Yet."

Tuesday, 7 October 2014

Further Classification: Thematic vs Mechanical Genre

Further classification seems to be an ongoing series about how I mentally, digitally, and physically organize games. In this installment, I talk the differences between themes and mechanics when talking about game genres.

I'm gonna try to quickly summarize something that I think we all understand, but maybe never really consider. The difference between a game's dynamics and its themes. A game's mechanical genre is what we generally talk about: Shooter, Platformer, Puzzle, etc. A game's thematic genre is a little more rare/undiscussed. Things like horror, science fiction, and fantasy are all pulp genres of fiction, and they can apply to games too.

Monday, 6 October 2014

Further Classification: Game difficulty levels

Further classification seems to be an ongoing series about how I mentally, digitally, and physically organize games. In this installment, I just list some game difficulties.

Sunday, 5 October 2014

Further Classification: Some game genre definitions that I use

Further classification seems to be an ongoing series about how I mentally, digitally, and physically organize games. In this installment, I talk about some game genre titles that I find really interesting.