Let's start this out with a confession: I love martial arts action movies. Part of the reason The Matrix is one of the big film trilogies I adore is because of all the awesome kung fu. As silly as it was, I couldn't help adoring the gun-kata in Equilibrium. I recently sat down and watched Ong-Bak and had a great time.
But sadly, I've never had much opportunity to explore the legendary kung-fu cinema which inspired so many. I've never really had a chance to watch a ton of Hong Kong action movies.
And Sleeping Dogs made me realize how much I've missed out on.
Sunday, 14 July 2013
Friday, 14 June 2013
My thoughts on E3 2013
Now that E3 is over, I've collected all my thoughts and put them into one place. Here is everything I've got an opinion on, in no specific order. At the very end, I'll summarize my general feelings about this upcoming gen, and what I think it means for me.
Monday, 6 May 2013
Made For Me, but won't see The End: The Elder Scrolls III: Morrowind
Saturday, 23 February 2013
So I was playing Left 4 Dead 2...
L4D2 always makes me feel like quitting when the exact same thing happens. Every game I play. I will describe it:
Two headshots and three body shots with a sniper rifle into a witch. She doesn't die, chases me down, and gets me immensely close to death if doesn't kill me right there.
No.
Two headshots and three body shots with a sniper rifle into a witch. She doesn't die, chases me down, and gets me immensely close to death if doesn't kill me right there.
No.
Tuesday, 29 January 2013
My new game project, FeASt
For those interested, I'm developing a stealth-adventure horror game for my final semester of college. I'm chronicling development on another blog, which can be found here.
This blog will be rather vacant for the next three to four months, as I try to complete my assignments, this massive game project, and a few smaller projects too. If you're interested in following my development, please follow the dev log. If you're waiting on more content in the way of criticism and commentary from me, my apologies that it will take a while before there's anything new.
I'm also kicking around some concepts for a video series, which may begin this summer. I'm not sure though, I still have to work out a lot of details, and finish the aforementioned college. If you're one of my few dedicated readers, thanks for following and I'll be back before you know it.
If you'd like more public, random little tidbits of what I'm up to, you can also follow me on Twitter.
This blog will be rather vacant for the next three to four months, as I try to complete my assignments, this massive game project, and a few smaller projects too. If you're interested in following my development, please follow the dev log. If you're waiting on more content in the way of criticism and commentary from me, my apologies that it will take a while before there's anything new.
I'm also kicking around some concepts for a video series, which may begin this summer. I'm not sure though, I still have to work out a lot of details, and finish the aforementioned college. If you're one of my few dedicated readers, thanks for following and I'll be back before you know it.
If you'd like more public, random little tidbits of what I'm up to, you can also follow me on Twitter.
Thursday, 29 November 2012
Humble completely reasonable THQ Bundle
Ah good, the wave of indie/drm-free/FOSS purists feels they need to strike again. People are swearing off Humble Indie Bundle and saying they'll never buy another one ever again and that the brand has entirely lost their wallet thanks to the recent THQ bundle.
Tuesday, 27 November 2012
A thought plopped in my head and brewed all day
I
was reading quotes from earlier in the day: stuff Will Wright was
saying about how video games and computers can bridge gaps in the human
synaptic pathways, allowing us all to express and share our creative
ideas better. Minecraft and Spore have been good examples of this, but
it gave me some thought.
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